> Sound.SC3.UGen.Help.viewSC3Help "Operator.hypot" > :t hypot > import Sound.SC3 > let { x = mouseX KR 0 0.1 Linear 0.1 > ; y = mouseY KR 0 0.1 Linear 0.1 } > in audition (out 0 (sinOsc AR 440 0 * hypot x y)) Object travels 200 meters in 6 secs (=120kph) passing 10 meters from the listener. The speed of sound is 344 meters/sec. > let { x = 10 > ; y = lfSaw KR (1 / 6) 0 * 100 > ; d = hypot x y > ; v = slope d > ; r = (344 - v) / 344 > ; a = 10 / (squared d) } > in audition (out 0 (fSinOsc AR (1000 * r) 0 * a)) > let { x = 10 > ; y = lfSaw KR (1 / 6) 0 * 100 > ; d = hypot x y > ; a = 40 / (squared d) > ; s = rlpf (fSinOsc AR 200 0 * lfPulse AR 31.3 0 0.4) 400 0.3 } > in audition (out 0 (delayL s (110 / 344) (d / 344) * a))