> Sound.SC3.UGen.Help.viewSC3Help "CoinGate" > Sound.SC3.UGen.DB.ugenSummary "CoinGate" > import Sound.SC3.ID > let {g = coinGate 'a' 0.2 (impulse KR 10 0) > ;f = tRand 'b' 300.0 400.0 g} > in audition (out 0 (sinOsc AR f 0 * 0.1))