> Sound.SC3.UGen.Help.viewSC3Help "LFDClipNoise" > Sound.SC3.UGen.DB.ugenSummary "LFDClipNoise" > import Sound.SC3.ID > import qualified Sound.SC3.Monadic as M for fast x lfClipNoise frequently seems stuck, lfdClipNoise changes smoothly > let {x = mouseX KR 0.1 1000 Exponential 0.2 > ;n = lfdClipNoise 'a' AR x} > in audition (out 0 (sinOsc AR (n * 200 + 500) 0 * 0.05)) > let {x = mouseX KR 0.1 1000 Exponential 0.2 > ;n = lfClipNoise 'a' AR x} > in audition (out 0 (sinOsc AR (n * 200 + 500) 0 * 0.05)) lfClipNoise quantizes time steps at high freqs, lfdClipNoise does not: > let f = xLine KR 1000 20000 10 RemoveSynth > in audition . (out 0) . (* 0.05) =<< M.lfdClipNoise AR f > let f = xLine KR 1000 20000 10 RemoveSynth > in audition . (out 0) . (* 0.05) =<< M.lfClipNoise AR f