> Sound.SC3.UGen.Help.viewSC3Help "MostChange" > Sound.SC3.UGen.DB.ugenSummary "MostChange" > import Sound.SC3.ID > let {n = lfNoise0 'α' KR 1 > ;x = mouseX KR 200 300 Linear 0.1 > ;f = mostChange (n * 400 + 900) x} > in audition (out 0 (sinOsc AR f 0 * 0.1))