> Sound.SC3.UGen.Help.viewSC3Help "Pitch" > Sound.SC3.UGen.DB.ugenSummary "Pitch" > import Sound.SC3 > let {x = mouseX KR 220 660 Linear 0.1 > ;y = mouseY KR 0.05 0.25 Linear 0.1 > ;s = sinOsc AR x 0 * y > ;a = amplitude KR s 0.05 0.05 > ;f = pitch s 440 60 4000 100 16 7 0.02 0.5 1 0} > in audition (out 0 (mce [s, sinOsc AR (mceChannel 0 f / 2) 0 * a])) > let {s = soundIn 4 > ;a = amplitude KR s 0.1 0.1 > ;f = pitch s 440 60 4000 100 16 7 0.02 0.5 1 0} > in audition (out 0 (mce [s, sinOsc AR (mceChannel 0 f) 0 * a])) Comparison of input frequency (x) and tracked oscillator frequency (f). Output is printed to the console by scsynth. > let {x = mouseX KR 440 880 Exponential 0.1 > ;o = sinOsc AR x 0 * 0.1 > ;[f,_] = mceChannels (pitch o 440 60 4000 100 16 7 0.02 0.5 1 0) > ;r = sinOsc AR f 0 * 0.1 > ;t = impulse KR 4 0 > ;pf = poll t f (label "f") 0 > ;px = poll t x (label "x") 0} > in audition (mrg [out 0 (mce2 o r),pf,px])