> Sound.SC3.UGen.Help.viewSC3Help "BufDelayC" > Sound.SC3.UGen.DB.ugenSummary "BufDelayC" > import Sound.SC3.ID Allocate buffer zero (required for examples below) > withSC3 (async (b_alloc 0 44100 1)) Dust randomly triggers Decay to create an exponential decay envelope for the WhiteNoise input source. The input is mixed with the delay. > let {t = dust 'a' AR 1 > ;n = whiteNoise 'a' AR > ;d = decay t 0.5 * n * 0.3} > in audition (out 0 (bufDelayC 0 d 0.2 + d)) Mouse control for delay time > let {t = dust 'a' AR 1 > ;n = whiteNoise 'b' AR > ;d = decay t 0.3 * n > ;x = mouseX KR 0.0 0.2 Linear 0.1} > in audition (out 0 (d + bufDelayC 0 d x))