> Sound.SC3.UGen.Help.viewSC3Help "Dseq" > Sound.SC3.UGen.DB.ugenSummary "Dseq" > import Sound.SC3.ID > let {n = dseq 'α' 3 (mce [1, 3, 2, 7, 8]) > ;x = mouseX KR 1 40 Exponential 0.1 > ;t = impulse KR x 0 > ;f = demand t 0 n * 30 + 340} > in audition (out 0 (sinOsc AR f 0 * 0.1)) At audio rate. > let {n = dseq 'α' dinf (mce [1,3,2,7,8,32,16,18,12,24]) > ;x = mouseX KR 1 10000 Exponential 0.1 > ;t = impulse AR x 0 > ;f = demand t 0 n * 30 + 340} > in audition (out 0 (sinOsc AR f 0 * 0.1)) The SC2 Sequencer UGen is somewhat like the sequ function below > let {sequ e s tr = demand tr 0 (dseq e dinf (mce s)) > ;t = impulse AR 6 0 > ;n0 = sequ 'α' [60,62,63,58,48,55] t > ;n1 = sequ 'β' [63,60,48,62,55,58] t > ;o = lfSaw AR (midiCPS (mce2 n0 n1)) 0 * 0.1} > in audition (out 0 o) Rather than MCE expansion at /tr/, it can be clearer to view /tr/ as a functor. > let {tr = impulse KR (mce [2,3,5]) 0 > ;f t = demand t 0 (dseq t dinf (mce [60,63,67,69])) > ;m = mceMap f tr > ;o = sinOsc AR (midiCPS m) 0 * 0.1} > in audition (out 0 (splay o 1 1 0 True))