> Sound.SC3.UGen.Help.viewSC3Help "Env.*triangle" > :t envTriangle > import Sound.SC3 > let {t = envTriangle 1 0.1 > ;e = envGen KR 1 1 0 1 RemoveSynth t} > in audition (out 0 (sinOsc AR 440 0 * e)) > import Sound.SC3.Plot > plotEnvelope [envTriangle 1 1,envTriangle 0.25 0.5]