> Sound.SC3.UGen.Help.viewSC3Help "EnvDetect" > Sound.SC3.UGen.DB.ugenSummary "EnvDetect" > import Sound.SC3.ID > let {i = soundIn 4 > ;c = envDetect AR i 0.01 0.1 > ;p = pitch i 440 60 4000 100 16 1 0.01 0.5 1 0 > ;f = mceChannel 0 p * 3 > ;e = lagUD (mceChannel 1 p) 0 0.1 > ;o = pinkNoise 'α' AR * c + sinOsc AR f 0 * c * e} > in audition (out 0 (mce2 i o))