wslib: external/composite > import Sound.SC3.ID Load sound file to buffer zero (single channel file required for examples) > let {fn' = "/home/rohan/data/audio/pf-c5.aif" > ;fn = "/home/rohan/opt/share/SuperCollider/sounds/a11wlk01.wav"} > in withSC3 (async (b_allocRead 0 fn 0 0)) control-rate trigger and start-position inputs > let {b = 0 > ;r = bufRateScale KR b > ;tr = impulse KR 2 0 > ;wn = whiteNoise 'α' KR > ;sp = linLin wn (-1) 1 0 (bufFrames KR b - (0.5 * 44100)) > ;o = playBufCF 1 b r tr sp NoLoop 0.1 2 > ;o' = playBuf 1 AR b r tr sp NoLoop DoNothing} > in audition (out 0 (mce2 o o')) demand ugens inputs > let {b = 0 > ;r = drand 'α' dinf (mce [0.95,1,1.05]) > ;tr = dwhite 'β' dinf 0.1 0.3 > ;sp = dbrown 'γ' dinf 0 0.95 0.1 * bufFrames KR b > ;o = playBufCF 1 b r tr sp NoLoop 2 5} > in audition (out 0 o) for drawings... > import Sound.SC3.UGen.Dot {- hsc3-dot -}