> Sound.SC3.UGen.Help.viewSC3Help "TBrownRand" > Sound.SC3.UGen.DB.ugenSummary "TBrownRand" > import Sound.SC3.ID > let {t = dust 'α' KR 10 > ;dist = mouseX KR 0 5 Linear 0.2 > ;f = tBrownRand 'β' 300 3000 1 dist t > ;o = sinOsc AR f 0 * 0.1} > in audition (out 0 o) > let {t = dust 'α' KR 10 > ;n = tBrownRand 'β' 0 1 0.2 0 t > ;f = linExp n 0 1 300 3000 > ;o = sinOsc AR f 0 > ;l = tBrownRand 'γ' (-1) 1 1 4 t > ;p = pan2 o l 0.1} > in audition (out 0 p)