> Sound.SC3.UGen.Help.viewSC3Help "PV_BinShift" > Sound.SC3.UGen.DB.ugenSummary "PV_BinShift" > import Sound.SC3.ID allocate buffer > withSC3 (async (b_alloc 10 2048 1)) source signal (oscillators) > let z = let {s0 = sinOsc KR 0.08 0 * 6 + 6.2 > ;s1 = sinOsc KR (squared s0) 0 * 100 + 800} > in sinOsc AR s1 0 * 0.2 source signal (the world) > let z = soundIn 4 default values > audition (out 0 (ifft' (pv_BinShift (fft' 10 z) 1 0 0))) mouse control > let {x = mouseX KR (-10) 100 Linear 0.1 > ;y = mouseY KR 1 4 Linear 0.1 > ;b = mouseButton KR 0 1 0.2 > ;pv = pv_BinShift (fft' 10 z) y x b} > in audition (out 0 (ifft' pv))