> Sound.SC3.UGen.Help.viewSC3Help "PV_HainsworthFoote" > Sound.SC3.UGen.DB.ugenSummary "PV_HainsworthFoote" > import Sound.SC3.ID > let {i = soundIn 4 > ;b = localBuf 'α' 2048 1 > ;f = fft' b i > ;x = mouseX KR 0.5 1.25 Linear 0.2 > ;h = pv_HainsworthFoote f 1 0 x 0.04 > ;o = sinOsc AR (mrg2 440 445) 0 * decay (h * 0.1) 0.1} > in audition (out 0 (o + i))