> Sound.SC3.UGen.Help.viewSC3Help "BHiPass" > Sound.SC3.UGen.DB.ugenSummary "BHiPass" > import Sound.SC3 > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 10 20000 Exponential 0.2 > ; rq = mouseY KR 0 1 Linear 0.2 } > in audition (out 0 (bHiPass i f rq))