> Sound.SC3.UGen.Help.viewSC3Help "BPeakEQ" > Sound.SC3.UGen.DB.ugenSummary "BPeakEQ" > import Sound.SC3.ID > let { i = soundIn 4 > ; f = mouseX KR 2200 18000 Exponential 0.2 > ; db = mouseY KR 12 (-12) Linear 0.2 } > in audition (out 0 (bPeakEQ i f 0.8 db)) > let { i = soundIn 4 > ; f = mouseX KR 2200 18000 Exponential 0.2 > ; rq = mouseY KR 10 0.4 Linear 0.2 } > in audition (out 0 (bPeakEQ i f rq 6))