> Sound.SC3.UGen.Help.viewSC3Help "DegreeToKey" > Sound.SC3.UGen.DB.ugenSummary "DegreeToKey" > import Sound.SC3.ID allocate & initialise buffer zero > withSC3 (async (b_alloc_setn1 0 0 [0,2,3.2,5,7,9,10])) modal space, mouse x controls discrete pitch in dorian mode > let {n = lfNoise1 'α' KR (mce [3,3.05]) > ;x = mouseX KR 0 15 Linear 0.1 > ;k = degreeToKey 0 x 12 > ;f b = let {o = sinOsc AR (midiCPS (b + k + n * 0.04)) 0 * 0.1 > ;t = lfPulse AR (midiCPS (mce [48,55])) 0.15 0.5 > ;d = rlpf t (midiCPS (sinOsc KR 0.1 0 * 10 + b)) 0.1 * 0.1 > ;m = o + d} > in combN m 0.31 0.31 2 + m} > in audition (out 0 ((f 48 + f 72) * 0.25))