> Sound.SC3.UGen.Help.viewSC3Help "MoogFF" > Sound.SC3.UGen.DB.ugenSummary "MoogFF" > import Sound.SC3.ID > let {n = whiteNoise 'a' AR > ;y = mouseY KR 100 10000 Exponential 0.1 > ;x = mouseX KR 0 4 Linear 0.1} > in audition (out 0 (moogFF (n * 0.1) y x 0)) Note distortion at high gain. > let {x = mouseX KR 100 20000 Exponential 0.1 > ;y = mouseY KR 0.1 4.0 Linear 0.1 > ;i = mix (saw AR (mce [0.99, 1, 1.01] * 440)) * 0.3 } > in audition (out 0 (moogFF i x y 0)) > let {n = lfNoise0 'a' KR 0.43 > ;p = pulse AR (mce [40, 121]) (mce [0.3, 0.7]) > ;f0 = linLin n 0 1 0.001 2.2 > ;f = linLin (sinOsc KR f0 0) (-1) 1 30 4200 > ;y = mouseY KR 1 4 Linear 0.1} > in audition (out 0 (moogFF p f (0.83 * y) 0))