> Sound.SC3.UGen.Help.viewSC3Help "PitchShift" > Sound.SC3.UGen.DB.ugenSummary "PitchShift" > import Sound.SC3 > let {s = sinOsc AR 440 0 * 0.1 > ;r = mouseX KR 0.5 2.0 Linear 0.1 > ;d = mouseY KR 0.0 0.1 Linear 0.1} > in audition (out 0 (pitchShift s 0.2 r d 0)) > let {s = soundIn 4 > ;pd = mouseX KR 0.0 0.1 Linear 0.1 > ;td = mouseY KR 0.0 0.1 Linear 0.1} > in audition (out 0 (pitchShift s 0.2 (mce2 1.0 1.5) pd td))