> Sound.SC3.UGen.Help.viewSC3Help "Ramp" > Sound.SC3.UGen.DB.ugenSummary "Ramp" > import Sound.SC3 Used to lag pitch > let {o = lfPulse KR 4 0 0.5 * 50 + 400 > ;l = line KR 0 1 15 DoNothing > ;f = ramp o l} > in audition (out 0 (sinOsc AR f 0 * 0.3)) mouse control > let {x = mouseX KR 220 440 Exponential 0 > ;x' = ramp x (300 / 1000)} > in audition (out 0 (sinOsc AR (mce2 x x') 0 * 0.1))