> Sound.SC3.UGen.Help.viewSC3Help "Slew" > Sound.SC3.UGen.DB.ugenSummary "Slew" > import Sound.SC3 > let z = lfPulse AR 800 0 0.5 * 0.1 > in audition (out 0 (mce2 z (slew z 4000 4000))) > let z = saw AR 800 * 0.1 > in audition (out 0 (mce2 z (slew z 400 400)))