> Sound.SC3.UGen.Help.viewSC3Help "LFDNoise0" > Sound.SC3.UGen.DB.ugenSummary "LFDNoise0" > import Sound.SC3 > import qualified Sound.SC3.Monadic as M for fast x LFNoise frequently seems stuck, LFDNoise changes smoothly > let x = mouseX KR 0.1 1000 Exponential 0.2 > in audition . (out 0) . (* 0.1) =<< M.lfdNoise0 AR x > let x = mouseX KR 0.1 1000 Exponential 0.2 > in audition . (out 0) . (* 0.1) =<< M.lfNoise0 AR x silent for 2 secs before going up in freq > let f = xLine KR 0.5 10000 3 RemoveSynth > in audition . (out 0) . (* 0.1) =<< M.lfdNoise0 AR f > let f = xLine KR 0.5 10000 3 RemoveSynth > in audition . (out 0) . (* 0.1) =<< M.lfNoise0 AR f LFNoise quantizes time steps at high freqs, LFDNoise does not: > let f = xLine KR 1000 20000 10 RemoveSynth > in audition . (out 0) . (* 0.1) =<< M.lfdNoise0 AR f > let f = xLine KR 1000 20000 10 RemoveSynth > in audition . (out 0) . (* 0.1) =<< M.lfNoise0 AR f