> Sound.SC3.UGen.Help.viewSC3Help "DecodeB2" > Sound.SC3.UGen.DB.ugenSummary "DecodeB2" > import Sound.SC3.ID fails..., but so does sclang... > let {p = pinkNoise 'a' AR > ;mx = mouseX KR (-1) 1 Linear 0.2 > ;my = mouseY KR 0 0.1 Linear 0.2 > ;[w,x,y] = mceChannels (panB2 p mx my) > ;o = decodeB2 2 w x y 0.5} > in audition (out 0 o)