> Sound.SC3.UGen.Help.viewSC3Help "InRange" > Sound.SC3.UGen.DB.ugenSummary "InRange" > import Sound.SC3.ID trigger noise burst > let {n = brownNoise 'α' AR * 0.1 > ;x = mouseX KR 1 2 Linear 0.1 > ;o = sinOsc KR x 0 * 0.2} > in audition (out 0 (inRange o (-0.15) 0.15 * n))