> Sound.SC3.UGen.Help.viewSC3Help "PulseDivider" > Sound.SC3.UGen.DB.ugenSummary "PulseDivider" > import Sound.SC3 > let {p = impulse AR 8 0 > ;d = pulseDivider p (mce [4,7]) 0 > ;a = sinOsc AR 1200 0 * decay2 p 0.005 0.1 > ;b = sinOsc AR 600 0 * decay2 d 0.005 0.5} > in audition (out 0 (a + b * 0.4))