> Sound.SC3.UGen.Help.viewSC3Help "EnvGate" > import Sound.SC3 Make envGate, giving the /default/ arguments, as used by envGate'. > let {k = control KR > ;e = envGate 1 (k "gate" 1) (k "fadeTime" 0.02) RemoveSynth EnvSin} > in audition (out 0 (lpf (saw AR 200) 600 * 0.1 * e)) Set fade time, then release gate. > withSC3 (send (n_set1 (-1) "fadeTime" 2)) > withSC3 (send (n_set1 (-1) "gate" 0)) The same, but built in defaults. > let e = envGate' > in audition (out 0 (lpf (saw AR 200) 600 * 0.1 * e)) Several envGate nodes can coexist in one synth, but if they are the same they're shared (as ever). > let {e = envGate' > ;s1 = lpf (saw AR 80) 600 * e > ;s2 = rlpf (saw AR 200 * 0.5) (6000 * e + 60) 0.1 * e} > in audition (out 0 (mce2 s1 s2 * 0.1)) > withSC3 (send (n_set1 (-1) "fadeTime" 5)) > withSC3 (send (n_set1 (-1) "gate" 0))