> Sound.SC3.UGen.Help.viewSC3Help "FreeSelfWhenDone" > Sound.SC3.UGen.DB.ugenSummary "FreeSelfWhenDone" > import Sound.SC3 using RemoveSynth doneAction > let {x = mouseX KR (-1) 1 Linear 0.1 > ;e = linen x 1 0.1 1 RemoveSynth} > in audition (out 0 (sinOsc AR 440 0 * e)) using FreeSelfWhenDone UGen > let {x = mouseX KR (-1) 1 Linear 0.1 > ;e = linen x 1 0.1 1 DoNothing} > in audition (mrg [freeSelfWhenDone e, out 0 (sinOsc AR 440 0 * e)])