> Sound.SC3.UGen.Help.viewSC3Help "TBetaRand" > Sound.SC3.UGen.DB.ugenSummary "TBetaRand" > import Sound.SC3.ID > let {t = dust 'α' KR 10 > ;f = tBetaRand 'β' 300 3000 0.1 0.1 t > ;o = sinOsc AR f 0 * 0.1} > in audition (out 0 o) mouse control of parameters > let {t = dust 'α' KR 10 > ;p1 = mouseX KR 1 5 Linear 0.2 > ;p2 = mouseY KR 1 5 Linear 0.2 > ;f = tBetaRand 'β' 300 3000 p1 p2 t > ;o = sinOsc AR f 0 * 0.1} > in audition (out 0 o)