> Sound.SC3.UGen.Help.viewSC3Help "PV_RandComb" > Sound.SC3.UGen.DB.ugenSummary "PV_RandComb" > import Sound.SC3.ID allocate buffer > withSC3 (async (b_alloc 10 2048 1)) noise signal > let z = whiteNoise 'a' AR * 0.5 outside world > let z = soundIn 4 processor > let {t = impulse KR 0.1 0 > ;x = mouseX KR 0.6 0.95 Linear 0.1 > ;c = pv_RandComb 'a' (fft' 10 z) x t} > in audition (out 0 (pan2 (ifft' c) 0 1))