> Sound.SC3.UGen.Help.viewSC3Help "PV_RectComb" > Sound.SC3.UGen.DB.ugenSummary "PV_RectComb" > import Sound.SC3.ID > withSC3 (async (b_alloc 10 2048 1)) noise source > let z = whiteNoise 'a' AR * 0.3 outside world > let z = soundIn 4 > let {x = mouseX KR 0 0.5 Linear 0.1 > ;y = mouseY KR 0 0.5 Linear 0.1 > ;c = pv_RectComb (fft' 10 z) 8 x y} > in audition (out 0 (pan2 (ifft' c) 0 1)) > let {p = lfTri KR 0.097 0 * 0.4 + 0.5 > ;w = lfTri KR 0.240 0 * (-0.5) + 0.5 > ;c = pv_RectComb (fft' 10 z) 8 p w} > in audition (out 0 (pan2 (ifft' c) 0 1))