> Sound.SC3.UGen.Help.viewSC3Help "FreqShift" > Sound.SC3.UGen.DB.ugenSummary "FreqShift" > import Sound.SC3.ID {- hcs3 -} Shifting a 100Hz tone by 1 Hz rising to 500Hz > let {i = sinOsc AR 100 0 > ;s = xLine KR 1 500 5 RemoveSynth} > in audition (out 0 (freqShift i s 0 * 0.1)) Shifting a complex tone by 1 Hz rising to 500Hz > let {d = klangSpec [101, 303, 606, 808] [1, 1, 1, 1] [1, 1, 1, 1] > ;i = klang AR 1 0 d > ;s = xLine KR 1 500 5 RemoveSynth} > in audition (out 0 (freqShift i s 0 * 0.1)) Modulating shift and phase > let {s = lfNoise2 'α' AR 0.3 > ;i = sinOsc AR 10 0 > ;p = linLin (sinOsc AR 500 0) (-1) 1 0 (2 * pi)} > in audition (out 0 (freqShift i (s * 1500) p * 0.1)) Shifting bandpassed noise > let {n1 = whiteNoise 'α' AR > ;n2 = lfNoise0 'β' AR 5.5 > ;i = bpf n1 1000 0.001 > ;s = n2 * 1000} > in audition (out 0 (freqShift i s 0 * 32)) {a=Blip.ar(60,4,LFGauss.ar(4,1/8)) ;a=a/4+LocalIn.ar(2) ;a=FreqShift.ar(a,LFNoise0.kr(1/4,90)) ;LocalOut.ar(DelayC.ar(a,1,0.1,0.9)) ;a}.play > let {e = lfGauss AR 4 (1/8) 0 Loop DoNothing > ;o = blip AR 60 4 * e > ;a = o / 4 + localIn 2 AR > ;s = freqShift a (lfNoise0 'α' KR (1/4) * 90) 0 > ;z = delayC s 1 0.1 * 0.9} > in audition (mrg2 (out 0 s) (localOut z))