> Sound.SC3.UGen.Help.viewSC3Help "Hasher" > Sound.SC3.UGen.DB.ugenSummary "Hasher" > import Sound.SC3.ID noise > audition (out 0 (hasher (line AR 0 1 1 RemoveSynth) * 0.2)) remap x > let {x = mouseX KR 0 10 Linear 0.2 > ;f = hasher (roundTo x 1) * 300 + 500} > in audition (out 0 (sinOsc AR f 0 * 0.1))