> Sound.SC3.UGen.Help.viewSC3Help "LinLin" > Sound.SC3.UGen.DB.ugenSummary "LinLin" > import Sound.SC3 > let f = linLin (mouseX KR 0 1 Linear 0.2) 0 1 440 660 > in audition (out 0 (sinOsc AR f 0 * 0.1)) The destination range may be k-rate. > let { x = mouseX KR 0 1 Linear 0.2 > ; y = mouseY KR 220 440 Linear 0.2 > ; f = linLin x 0 1 y 660 } > in audition (out 0 (sinOsc AR f 0 * 0.1)) > import Sound.SC3.ID Modulating source and destination values. > let {n = lfNoise2 'a' AR 80 > ;x = mouseX KR 200 8000 Linear 0.2 > ;y = mouseY KR 200 8000 Linear 0.2 > ;f = linLin n (sinOsc KR 0.2 0) (sinOsc KR 0.2543 0) x y} > in audition (out 0 (sinOsc AR f 0 * 0.1))