> Sound.SC3.UGen.Help.viewSC3Help "XFade2" > Sound.SC3.UGen.DB.ugenSummary "XFade2" > import Sound.SC3.ID > let o = xFade2 (saw AR 440) (sinOsc AR 440 0) (lfTri KR 0.1 0) 0.1 > in audition (out 0 o) > let o = linXFade2 (fSinOsc AR 800 0 * 0.2) > (pinkNoise 'α' AR * 0.2) > (fSinOsc KR 1 0) > in audition (out 0 o)