> Sound.SC3.UGen.Help.viewSC3Help "GrainIn" > Sound.SC3.UGen.DB.ugenSummary "GrainIn" > import Sound.SC3.ID > let {n = pinkNoise 'α' AR > ;x = mouseX KR (-0.5) 0.5 Linear 0.1 > ;y = mouseY KR 5 25 Linear 0.1 > ;t = impulse KR y 0 > ;g = grainIn 2 t 0.1 n x (-1) 512 * 0.1} > in audition (out 0 g)