> Sound.SC3.UGen.Help.viewSC3Help "Operator.**" > :t (**) > import Sound.SC3.Monadic > let a = fSinOsc AR 100 0 * 0.1 > in audition (out 0 (mce2 a (a ** 10))) http://create.ucsb.edu/pipermail/sc-users/2006-December/029998.html > do { n0 <- lfNoise2 KR 8 > ; n1 <- lfNoise2 KR 3 > ; let { s = blip AR (n0 * 200 + 300) (n1 * 10 + 20) > ; x = mouseX KR 1000 (sampleRate * 0.5) Exponential 0.1 > ; y = mouseY KR 1 24 Exponential 0.1 > ; d = latch s (impulse AR x 0) > ; b = roundUp d (0.5 ** y) } > in audition (out 0 (mce2 d b)) }