> Sound.SC3.UGen.Help.viewSC3Help "Operator.ring1" > :t ring1 > import Sound.SC3 > let { a = fSinOsc AR 800 0 > ; b = fSinOsc AR (xLine KR 200 500 5 DoNothing) 0 } > in audition (out 0 (ring1 a b * 0.125)) is equivalent to: > let { a = fSinOsc AR 800 0 > ; b = fSinOsc AR (xLine KR 200 500 5 DoNothing) 0 } > in audition (out 0 (((a * b) + a) * 0.125))