> Sound.SC3.UGen.Help.viewSC3Help "Operator.round" > :t roundUp > import Sound.SC3 > let { x = mouseX KR 60 4000 Linear 0.1 > ; f = roundUp x 100 } > in audition (out 0 (sinOsc ar f 0 * 0.1)) > let n = line KR 24 108 6 RemoveSynth > in audition (out 0 (saw AR (midiCPS (roundUp n 1)) * 0.2))