> Sound.SC3.UGen.Help.viewSC3Help "Impulse" > Sound.SC3.UGen.DB.ugenSummary "Impulse" # SC2 had no phase input. > import Sound.SC3 > audition (out 0 (impulse AR 800 0 * 0.1)) > let f = xLine KR 800 10 5 RemoveSynth > in audition (out 0 (impulse AR f 0.0 * 0.1)) > let {f = mouseY KR 4 8 Linear 0.1 > ;x = mouseX KR 0 1 Linear 0.1} > in audition (out 0 (impulse AR f (mce [0,x]) * 0.1)) An impulse with frequency 0 returns a single impulse > audition (out 0 (decay (impulse AR 0 0) 1 * brownNoise 'a' AR * 0.1))