> Sound.SC3.UGen.Help.viewSC3Help "SinOscFB" > Sound.SC3.UGen.DB.ugenSummary "SinOscFB" > import Sound.SC3 {SinOscFB.ar([400,301],MouseX.kr(0,4))*0.1}.play > let {x = mouseX KR 0 4 Linear 0.2 > ;o = sinOscFB AR (mce2 400 301) x * 0.1} > in audition (out 0 o) {y=MouseY.kr(10,1000,'exponential') ;x=MouseX.kr(0.5pi,pi) ;SinOscFB.ar(y,x)*0.1}.play > let {y = mouseY KR 10 1000 Exponential 0.2 > ;x = mouseX KR (pi/2) pi Linear 0.2 > ;o = sinOscFB AR y x * 0.1} > in audition (out 0 o) {y=MouseY.kr(1,1000,'exponential') ;x=MouseX.kr(0.5pi,pi) ;SinOscFB.ar(100*SinOscFB.ar(y)+200,x)*0.1}.play > let {y = mouseY KR 1 1000 Exponential 0.2 > ;x = mouseX KR (pi/2) pi Linear 0.2 > ;o = sinOscFB AR (100 * sinOscFB AR y 0 + 200) x * 0.1} > in audition (out 0 o)