compander input control thresh slopeBelow slopeAbove clampTime relaxTime Compressor, expander, limiter, gate, ducker. General purpose dynamics processor. input: The signal to be compressed / expanded / gated. control: The signal whose amplitude determines the gain applied to the input signal. Often the same as in (for standard gating or compression) but should be different for ducking. thresh: Control signal amplitude threshold, which determines the break point between slopeBelow and slopeAbove. Usually 0..1. The control signal amplitude is calculated using RMS. slopeBelow: Slope of the amplitude curve below the threshold. If this slope > 1.0, the amplitude will drop off more quickly the softer the control signal gets when the control signal is close to 0 amplitude, the output should be exactly zero -- hence, noise gating. Values < 1.0 are possible, but it means that a very low-level control signal will cause the input signal to be amplified, which would raise the noise floor. slopeAbove: Same thing, but above the threshold. Values < 1.0 achieve compression (louder signals are attenuated) > 1.0, you get expansion (louder signals are made even louder). For 3:1 compression, you would use a value of 1/3 here. clampTime: The amount of time it takes for the amplitude adjustment to kick in fully. This is usually pretty small, not much more than 10 milliseconds (the default value). relaxTime: The amount of time for the amplitude adjustment to be released. Usually a bit longer than clampTime if both times are too short, you can get some (possibly unwanted) artifacts. Example signal to process. > let { e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3 > ; p = mix (pulse AR (mce [80, 81]) 0.3) } > in audition (out 0 (e * p)) Noise gate > let { e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3 > ; p = mix (pulse AR (mce [80, 81]) 0.3) > ; z = e * p > ; x = mouseX KR 0.01 1 Linear 0.1 } > in audition (out 0 (mce [z, compander z z x 10 1 0.01 0.01])) Compressor > let { e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3 > ; p = mix (pulse AR (mce [80, 81]) 0.3) > ; z = e * p > ; x = mouseX KR 0.01 1 Linear 0.1 } > in audition (out 0 (mce [z, compander z z x 1 0.5 0.01 0.01])) Limiter > let { e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3 > ; p = mix (pulse AR (mce [80, 81]) 0.3) > ; z = e * p > ; x = mouseX KR 0.01 1 Linear 0.1 } > in audition (out 0 (mce [z, compander z z x 1 0.1 0.01 0.01])) Sustainer > let { e = decay2 (impulse AR 8 0 * lfSaw KR 0.3 0 * 0.3) 0.001 0.3 > ; p = mix (pulse AR (mce [80, 81]) 0.3) > ; z = e * p > ; x = mouseX KR 0.01 1 Linear 0.1 } > in audition (out 0 (mce [z, compander z z x 0.1 1.0 0.01 0.01]))