rm-octaver (andrea valle, miller puckette) > import Sound.SC3 > let { defaultPitch x = pitch x 440 60 4000 100 16 1 0.01 0.5 1 > ; i = soundIn 0 > ; p = defaultPitch i > ; f = mceChannel 0 p } > in audition (out 0 (sinOsc ar (f * 0.5) 0 * i + i))