trkl (rd) > import Sound.SC3 > let trkl d ul fu dy la fy = > let { tf = xLine kr 1 ul d RemoveSynth > ; st = impulse ar (tf * 8) 0 > ; t = impulse ar tf 0 } > in do { r0 <- rand (-1) 1 > ; r1 <- rand (-1) 1 > ; r2 <- tRand 0.05 1.0 t > ; r3 <- tExpRand 0.0 0.25 st > ; fh <- tRand 1.75 2.25 t > ; let { a = dbAmp (line kr 12 la d RemoveSynth) > ; f = xLine kr fu 900 d RemoveSynth > ; p = line kr r0 r1 d RemoveSynth > ; o1 = mix (ringz (decay2 t 0.01 dy) (mce2 f (f * fh)) fy) > ; o2 = mix (saw ar (mce2 f (f * fh))) } > in return (pan2 (o1 + o2 * decay2 t 0.1 r2 * r3) p a) } > in do { d <- rand 0.5 16 > ; ul <- rand 16 64 > ; fu <- rand 1200 9000 > ; dy <- rand 0.005 0.175 > ; la <- rand (-60) (-25) > ; fy <- rand 0.015 0.125 > ; audition . (out 0) =<< trkl d ul fu dy la fy }