pv_Invert buffer > let { s = sinOsc AR 440 0 * 0.4 > ; n = Sound.SC3.UGen.Base.pinkNoise (uid 0) AR * 0.1 > ; i = s + n > ; c0 = fft' 10 i > ; c1 = pv_Invert c0 } > in withSC3 (\fd -> do { async fd (b_alloc 10 2048 1) > ; audition (out 0 (mce2 i (ifft' c1) * 0.5)) })