bLowShelf i f rs db i - input signal to be processed f - center frequency rs - the reciprocal of S. Shelf boost/cut slope. When S = 1, the shelf slope is as steep as it can be and remain monotonically increasing or decreasing gain with frequency. The shelf slope, in dB/octave, remains proportional to S for all other values for a fixed freq/SampleRate.ir and db. db - gain. boost/cut the center frequency in decibels. > import Sound.SC3 > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 40 6000 Exponential 0.2 > ; rs = 1 > ; db = mouseY KR 24 (-24) Linear 0.2 } > in audition (out 0 (bLowShelf i f rs db)) > let { i = soundIn (mce2 0 1) > ; f = mouseX KR 20 6000 Exponential 0.2 > ; rs = mouseY KR 0.1 1 Linear 0.2 > ; db = 6} > in audition (out 0 (bLowShelf i f rs db))