{- A simple waveset synthesiser (rd) -} import Control.Monad import Data.Array import qualified Data.Array.Storable as A import Data.List import qualified Sound.File.Sndfile as F import Sound.OpenSoundControl import Sound.SC3 import System.Environment import System.Random -- * Sound file utilities. -- | file-name -> (channel-count, frame-count, sample-rate) sf_info :: String -> IO (Int, Integer, Double) sf_info fn = do h <- F.openFile fn F.ReadMode F.defaultInfo let i = F.hInfo h nc = F.channels i nf = F.frames i sr = F.samplerate i F.hClose h return (nc, fromIntegral nf, fromIntegral sr) -- | channel-count -> channel -> interleaved-data -> channel-data extract_channel :: Int -> Int -> [a] -> [a] extract_channel _ _ [] = [] extract_channel nc n xs = (xs !! n) : extract_channel nc n (drop nc xs) -- | file-name -> channel -> data sf_channel :: String -> Int -> IO [Double] sf_channel fn n = do h <- F.openFile fn F.ReadMode F.defaultInfo let i = F.hInfo h nc = F.channels i nf = F.frames i ns = nc * nf b <- A.newArray_ (0, ns) :: IO (A.StorableArray F.Index Double) F.hGetSamples h b ns e <- A.getElems b return (extract_channel nc n e) -- * Score model. -- | Interval to schedule in advance. latency :: Double latency = 0.15 -- | Add t to timestamp. offset :: Double -> OSC -> OSC offset t (Bundle (UTCr t0) m) = Bundle (UTCr (t + t0)) m offset _ _ = undefined -- | Play non-empty set of osc bundles. play_set :: Transport t => t -> [OSC] -> IO () play_set _ [] = undefined play_set fd (x:xs) = do let (Bundle (UTCr t) _) = x pauseThreadUntil (t - latency) mapM_ (\e -> send fd e) (x:xs) -- | Play grouped score. play_sets :: Transport t => t -> [[OSC]] -> IO () play_sets _ [] = return () play_sets fd s = do t <- utcr mapM_ (play_set fd) (map (\g -> map (offset t) g) s) -- | Split l into chunks of at most n elements. form_sets :: Int -> [a] -> [[a]] form_sets _ [] = [] form_sets n l = let (a,b) = splitAt n l in a : form_sets n b -- | Play score, send in sets on indicated cardinality. play_score :: Transport t => Int -> t -> [OSC] -> IO () play_score n fd s = play_sets fd (form_sets n s) -- * Waveset analysis -- | Zero-crossing predicate. is_zc :: (Num a, Ord a) => a -> a -> Bool is_zc a b = a <= 0 && b > 0 -- | Locate fractional zero-crossing point. locate_fzc :: (Ord a, Fractional a) => a -> a -> a locate_fzc x y = (1.0 / (y - x)) * abs x -- | Fractional zero-crossing constructor, n is the initial frame location. fzc :: (Ord a, Fractional a) => a -> [a] -> [a] fzc _ [] = [] fzc _ [_] = [] fzc n (x:y:z) = if is_zc x y then (n + locate_fzc x y) : fzc (n + 2.0) z else fzc (n + 1.0) (y : z) -- | Remove zero crossings so that no waveset has length less than m. prune :: (Ord a, Num a) => a -> a -> [a] -> [a] prune _ _ [] = [] -- hmmm.... prune m n (x:xs) = if (x - n) < m then prune m n xs else x : prune m x xs -- | zc -> ws ws :: [a] -> [(a,a)] ws [] = [] ws [_] = [] ws (x:y:z) = (x,y) : ws (y : z) -- * Waveset instrument -- | A trivial waveset instrument with unit envelope. waveset :: UGen waveset = offsetOut o (bufRdL 1 AR b ph Loop * e_ugen) where k = Control KR o = k "out" 0 b = k "bufnum" 0 s = k "start" 0 e = k "end" 0 r = k "rate" 1 d = k "dur" 1 a = k "amp" 0.2 rs = bufRateScale KR b * r ph = phasor AR 0 rs 0 (e - s) 0 + s e_data = env [a, a, 0] [d, 0] [EnvLin] (-1) (-1) e_ugen = envGen AR 1 1 0 1 RemoveSynth e_data -- * Waveset synthesizer -- | Construct s_new message for synthesiser. mk_msg :: Double -> Double -> Double -> Double -> OSC mk_msg b sf ef d = s_new "waveset" (-1) AddToTail 1 a where a = [("bufnum", b), ("start", sf), ("end", ef), ("dur", d)] -- | Compare wavesets by duration. dur_ord :: (Num t, Ord t) => (t, t) -> (t, t) -> Ordering dur_ord (s0, e0) (s1, e1) = compare (e0 - s0) (e1 - s1) -- | Generate score from waveset data. mk_score :: Double -> [Double] -> [(Double, Double)] -> [OSC] mk_score sr repeats w = zipWith3 mk_elem w start_times durations where durations = zipWith (\(s, e) r -> (e - s) * r / sr) w repeats start_times = scanl (+) 0 durations mk_elem (s,e) t d = Bundle (UTCr t) [mk_msg 10 s e d] -- | n randomly chosen elements of w. mk_randomness :: Int -> [a] -> [a] mk_randomness n w = take n (map (a !) (randomRs (l,r) (mkStdGen 1))) where (l, r) = (1, length w) a = listArray (l,r) w -- | Load waveset instrument, allocate sound file buffer, do waveset -- analysis, generate & play scores. run_waveset :: Transport t => t -> String -> IO () run_waveset fd fn = do async fd (d_recv (synthdef "waveset" waveset)) async fd (b_allocRead 10 fn 0 0) (nc, nf, sr) <- sf_info fn b <- sf_channel fn 0 let w = ws (prune 64 0 (fzc 0 b)) pl s = play_score 10 fd s >> pauseThread 1 putStrLn ("#f: " ++ show (nc, nf, sr)) putStrLn ("#w: " ++ show (length w)) -- force w pl (mk_score sr (repeat 1) w) pl (mk_score sr (repeat 2) (reverse w)) pl (mk_score sr (cycle [2,4,8]) (sortBy dur_ord w)) pl (mk_score sr (randomRs (1,24) (mkStdGen 2)) (mk_randomness 512 w)) main :: IO () main = do (fn:_) <- getArgs withSC3 (\fd -> run_waveset fd fn) {-- withSC3 (\fd -> run_waveset fd "/home/rohan/audio/text.snd") --}