a * b Multiplication. > import Sound.SC3 > audition (out 0 (sinOsc AR 440 0 * 0.5)) Creates a beating effect (subaudio rate). > do { n <- pinkNoise AR > ; audition (out 0 (fSinOsc kr 10 0 * n * 0.5)) } Ring modulation. > let { p = sinOsc AR (xLine KR 100 1001 10 DoNothing) 0 > ; q = syncSaw AR 100 200 } > in audition (out 0 (p * q * 0.25))