/s_new Create a new synth string - synth definition name int - synth ID int - add action (0,1,2, 3 or 4 see below) int - add target ID [ int|string - a control index or name float - a control value ] * N Create a new synth from a synth definition, give it an ID, and add it to the tree of nodes. There are four ways to add the node to the tree as determined by the add action argument which is defined as follows: 0 - add the new node to the the head of the target group 1 - add the new node to the the tail of the target group 2 - add the new node just before the target node 3 - add the new node just after the target node 4 - the new node replaces the target node, which is freed Controls may be set when creating the synth. The control arguments are the same as for the n_set command. If you send /s_new with a synth ID of -1, then the server will generate an ID for you. The server reserves all negative IDs. Since you don't know what the ID is, you cannot talk to this node directly later. So this is useful for nodes that are of finite duration and that get the control information they need from arguments and buses or messages directed to their group. In addition no notifications are sent when there are changes of state for this node, such as /go, /end, /on, /off. If you use a node ID of -1 for any other command, such as /n_map, then it refers to the most recently created node by /s_new (auto generated ID or not). This is how you can map the controls of a node with an auto generated ID. In a multi-client situation, the only way you can be sure what node -1 refers to is to put the messages in a bundle.