pv_Diffuser buffer trig Adds a different constant random phase shift to each bin. The trigger will select a new set of random phases. buffer - fft buffer. trig - a trigger selects a new set of random values. > import Sound.SC3 > let fileName = "/home/rohan/audio/metal.wav" > in withSC3 (\fd -> do { async fd (b_alloc 10 2048 1) > ; async fd (b_allocRead 12 fileName 0 0) }) > let { a = playBuf 1 12 (bufRateScale KR 12) 0 0 Loop DoNothing > ; f = fft' 10 a > ; x = mouseX KR 0 1 Linear 0.1 > ; h = pv_Diffuser f (x >* 0.5) } > in audition (out 0 (ifft' h * 0.5))