allpassN in maxDelayTime delayTime decayTime All pass delay line. AllpassN uses no interpolation, AllpassL uses linear interpolation, AllpassC uses all pass interpolation. All time values are in seconds. The decay time is the time for the echoes to decay by 60 decibels. If this time is negative then the feedback coefficient will be negative, thus emphasizing only odd harmonics at an octave lower. Since the allpass delay has no audible effect as a resonator on steady state sound ... > import Sound.SC3.ID > let { dly = xLine KR 0.0001 0.01 20 RemoveSynth > ; n = whiteNoise 'a' AR } > in audition (out 0 (allpassC (n * 0.1) 0.01 dly 0.2)) ...these examples add the input to the effected sound so that you can hear the effect of the phase comb. > let { n = whiteNoise 'a' AR > ; dly = xLine KR 0.0001 0.01 20 RemoveSynth } > in audition (out 0 ((n + allpassN (n * 0.1) 0.01 dly 0.2) * 0.1)) Linear variant > let { n = whiteNoise 'a' AR > ; dly = xLine KR 0.0001 0.01 20 RemoveSynth } > in audition (out 0 ((n + allpassL (n * 0.1) 0.01 dly 0.2) * 0.1)) Cubic variant > let { n = whiteNoise 'a' AR > ; dly = xLine KR 0.0001 0.01 20 RemoveSynth } > in audition (out 0 ((n + allpassC (n * 0.1) 0.01 dly 0.2) * 0.1)) Used as an echo - doesn't really sound different than Comb, but it outputs the input signal immediately (inverted) and the echoes are lower in amplitude. > let { n = whiteNoise 'a' AR > ; d = dust 'a' AR 1 > ; src = decay (d * 0.5) 0.2 * n } > in audition (out 0 (allpassN src 0.2 0.2 3))