localBuf id nf nc maxLocalBufs n setBuf b xs o asLocalBuf id xs id - node identifier nf - number of frames (default: 1) nc - number of channels for multiple channel buffers (default: 1) n - maximum number of local buffers per graph b - buffer identifier xs - sequential values to store at buffer Allocate a buffer local to the synthesis graph. > import Sound.SC3.Monadic > do { n <- whiteNoise AR > ; let { m = maxLocalBufs 1 > ; b = mrg2 (localBuf 'α' 2048 1) m > ; f = fft' b n > ; c = pv_BrickWall f (sinOsc KR 0.1 0 * 0.75) } > in audition (out 0 (ifft' c * 0.1)) } > do { n <- clone 2 (whiteNoise AR) > ; let { m = maxLocalBufs 2 > ; b = mrg2 (mce (map (\i -> localBuf i 2048 1) ['α', 'β'])) m > ; f = fft' b n > ; c = pv_BrickWall f (sinOsc KR (mce2 0.1 0.11) 0 * 0.75) } > in audition (out 0 (ifft' c * 0.1)) } not clearing the buffer accesses old data: slowly overwrite data with noise > let { m = maxLocalBufs 1 > ; b = mrg2 (localBuf 'α' 2048 2) m > ; nf = bufFrames KR b > ; x = mouseX KR 1 2 Linear 0.2 > ; r = playBuf 2 b x 1 0 Loop DoNothing * 0.1 > ; wr ph i = bufWr b (linLin ph (-1) 1 0 nf) Loop i } > in do { n <- clone 2 (whiteNoise AR) > ; ph <- lfNoise0 AR 530 > ; audition (mrg2 (out 0 r) (wr ph n)) } bufCombC needs no clearing, because the delay line is filled by the ugen > do { d <- clone 2 (dust AR 1) > ; n <- whiteNoise AR > ; let { z = decay d 0.3 * n > ; l = xLine KR 0.0001 0.01 20 DoNothing > ; sr = sampleRate > ; m = maxLocalBufs 2 > ; b = mrg2 (mce (map (\i -> localBuf i sr 2) ['α', 'β'])) m } > in audition (out 0 (bufCombC b z l 0.2)) } asLocalBuf combines localBuf and setBuf > let { b = asLocalBuf 'α' [2, 1, 5, 3, 4, 0] > ; x = mouseX KR 0 (bufFrames KR b) Linear 0.2 > ; f = indexL b x * 100 + 40 > ; o = saw AR (f * mce2 1 1.1) * 0.1 } > in audition (out 0 o) > let { b = asLocalBuf 'α' [2, 3, 4, 0, 1, 5] > ; n = bufFrames KR b > ; x = floorE (mouseX KR 0 n Linear 0.1) > ; i = detectIndex b x } > in audition (out 0 (sinOsc AR (linExp i 0 n 200 700) 0 * 0.1)) > do { n <- lfNoise1 KR (mce [3, 3.05]) > ; let { x = mouseX KR 0 15 Linear 0.1 > ; b = asLocalBuf 'α' [0, 2, 3.2, 5, 7, 9, 10] > ; k = degreeToKey b x 12 > ; mk_c bf = let { f0 = midiCPS (bf + k + n * 0.04) > ; o = sinOsc AR f0 0 * 0.1 > ; f1 = midiCPS (mce [48, 55]) > ; t = lfPulse AR f1 0.15 0.5 > ; f2 = midiCPS (sinOsc KR 0.1 0 * 10 + bf) > ; d = rlpf t f2 0.1 * 0.1 > ; m = o + d } > in combN m 0.31 0.31 2 + m } > in audition (out 0 ((mk_c 48 + mk_c 72) * 0.25)) }